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PROJECT FILE 02 // PROFESSIONAL WORK

PAYDAY: Crime War.

RR
CAREER ARCHIVE
ROLE
Senior Unity Developer
STUDIO
PopReach Games
DATES
Oct 2021 – Aug 2023
PLATFORMS
Android + iOS

Media depicts the game, including promotional and pre-release footage. Engineering contributions are described separately. Artwork and video belong to their respective rights holders.

01 // THE PROJECT

Overview

Gameplay, progression, monetization and social systems for a multiplayer mobile live-service shooter. Work connected player-facing features to live service-backed data and continued through content delivery and Android/iOS releases.

Multiplayer live-service shooter

02 // MY CONTRIBUTION

My responsibilities

  • Owned gameplay, progression, monetization and social features: Crime Pass, leaderboards, missions, loadouts, player statistics, item comparison and special offers.
  • Integrated PlayFab and CloudScript services.
  • Built localization, badging, reward and progression flows around live service-backed data.
  • Created interactive 3D presentations and production tools.
  • Coached artists and designers on UI architecture, prefabs and safer content workflows.
  • Supported code review, debugging, optimization, live-content delivery and Android/iOS releases.

03 // UNDER THE HOOD

Engineering highlights

01

Player progression, connected

Built the flows between missions, rewards, loadouts, player statistics and Crime Pass, supported by PlayFab and CloudScript integrations.

02

Content teams in the loop

Created production tooling and interactive 3D presentations, and worked with artists and designers on UI architecture and prefab workflows.

03

Through release and live operation

Supported debugging, optimization, reviews and live-content delivery across Android and iOS releases.

04 // TOOLKIT

Technologies & focus

UnityC#PlayFabCloudScriptLive ServiceMultiplayerMobile

05 // SOURCES & LINKS

Explore the game

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